AI Insights · Timothy · April 2024
Top 5 Apple Arcade Games on iOS in Greece - Q1 2024
Discover the performance trends of the top 5 Apple Arcade games on iOS in Greece during Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Apple Arcade games on iOS in Greece exhibited varied performance trends across downloads, revenue, and active users. Here’s a closer look at how each game fared:
Snake.io - Fun Online Snake from Kooapps saw fluctuations in its metrics. Weekly downloads peaked at 831 in early January and dipped to a low of 258 in early February, before slightly recovering to 485 by the end of March. Revenue showed a similar pattern, with a high of $25 in the first week of January and a low of $2 in mid-January, stabilizing around $9-$21 towards the end of the quarter. Active users started at 4.1K in early January, dropped to 2.6K in early February, and then increased again to 3.2K by the end of March.
Chess - Play & Learn by Chess.com demonstrated a steady performance in revenue and active users. Weekly revenue reached a high of $1.4K in the second week of January, fluctuating between $390 and $1.2K for the rest of the quarter. Downloads showed a downward trend, starting at 814 in the first week of January and decreasing to 220 by late February, before recovering to 481 by the end of March. Active users remained relatively steady, starting at 18.2K in early January and ending at 13.6K in late March.
Fruit Ninja® from Halfbrick Studios experienced moderate fluctuations. Weekly downloads ranged from 554 in early January to a low of 176 in early March, with a slight recovery to 421 by the end of the quarter. Revenue was relatively stable, peaking at $23 in early March and maintaining between $4 and $22 for most of the quarter. Active users saw a decline from 13.2K in early January to 6K in late February, before rising again to 10.4K by the end of March.
Temple Run by Imangi Studios showed a mixed performance. Weekly downloads peaked at 835 in late January, with subsequent fluctuations leading to a low of 98 in early March and ending at 311 by the end of the quarter. Revenue was relatively low, with a peak of $15 in late January and remaining between $1 and $12 for the rest of the period. Active users started at 1.8K in early January, peaked at 2.4K in late January, and ended at 1.5K in late March.
Hill Climb Racing from Fingersoft had a steady performance in downloads, revenue, and active users. Weekly downloads ranged from 431 in early January to a low of 155 in early March, before rising to 347 by the end of March. Revenue peaked at $117 in early January, fluctuating between $23 and $59 for the rest of the quarter. Active users started at 3.6K in early January, dipped to 2.4K in early March, and increased to 3.2K by the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.